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Tavern & inn ยท by StoryGuard

The Rusty Anchor

A dockside tavern for any port town: a barkeep who hears everything, a fence, a drunk sailor with half a treasure map, and hooks to pull the party in.

10 entriesยท9 linksยทadded to 0 campaigns
๐Ÿง™NPCs
Old PellThe barkeep. One-eyed, unhurried, hears everything said at the bar.
Sly NettieA fence who works the corner table. Buys anything, asks nothing.
Corwin SaltcoatA drunk sailor who swears he has a map to a wrecked treasure ship.
MagsSharp-eyed server who wants off this dock for good.
๐ŸฐFactions
The Harbor GangDockworkers who sell protection along the waterfront.
๐Ÿ“Locations
The Rusty AnchorLow-ceilinged dockside tavern that smells of tar and fish stew. Rooms upstairs.
The Anchor's Cellar ๐Ÿ”’Barrels, rope, and a smugglers' trapdoor down to the harbor under the third barrel from the left.
๐Ÿ“œQuests
The Missing CargoA merchant's crates vanished from the dock overnight. Pell knows more than he says.
Corwin's MapFind the other half of Corwin's map and the wreck it leads to.
๐Ÿ“–Lores
The Ghost LightSailors say a green light walks the docks on foggy nights.
Links
Old Pelltends bar at โ†’The Rusty Anchor
Sly Nettiedoes business at โ†’The Rusty Anchor
Corwin Saltcoatdrinks at โ†’The Rusty Anchor
Magsworks at โ†’The Rusty Anchor
The Anchor's Cellarlies beneath โ†’The Rusty Anchor
Old Pellpays off โ†’The Harbor Gang
The Harbor Gangis behind โ†’The Missing Cargo
The Harbor Gangsmuggles through โ†’The Anchor's Cellar
Corwin Saltcoatholds half of โ†’Corwin's Map
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The Rusty Anchor | StoryGuard pack